| ABBYY Mobile Imaging SDK 1.0 |
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How to Work with the ABBYY Mobile Imaging SDK for iOS
The iOS is a mobile operating system developed by Apple Inc. company on the base of Mac OS X for iPhone, iPod Touch, iPad, and so on. To create an application using the ABBYY Mobile Imaging SDK library, use the Xcode development environment (see the Apple's site for developers http://developer.apple.com/ for details)
ABBYY Mobile Imaging SDK for iOS written on Objective-C is provided as a static library (the libMobileImagingEngine.a file). The library file can be found in the iOS\Lib folder of the ABBYY Mobile Imaging SDK distribution kit. The detailed library description is available in the header files that can be found in the iOS\Inc folder.
Before creating an application that uses the ABBYY Mobile Imaging SDK library, you must add the library to your project in the Xcode development environment. To do this:
Create a project
On the shortcut menu of the project in the Groups&Files pane of the Target group, click "Get Info"
On the "Build" tab of the "Info" dialog box, do the following:
in Search Paths group:
specify the path to the inc folder with the ABBYY Mobile Imaging SDK library header files in the Header Search Path field
specify the path to the lib folder with the libMobileImagingEngine.a library file in the Library Search Path field
in Linking group:
add the “-libmobileimagingengine -all_load -stdc++” value as a Framework to add the ABBYY Mobile Imaging SDK library and standard C++ library
Note. In order to compile the project for the device, get an Apple's certificate, add it into project's settings and compile the project. You can find more information about how to run the application on the iOS devices on the Apple's site for developers (http://developer.apple.com/).
After that you can create your application using the ABBYY Mobile Imaging SDK library. See the How to Use ABBYY Mobile Imaging SDK and the Sample for iOS sections for additional information.